![]() Why did Sony Santa Monica and director Cory Barlog not go all the way? ![]() ![]() It completely reinvented its franchise, something that it accomplished in large part thanks to its new structure, which allowed for some non linearity, and a wide linear style in the vein of The Legend of Zelda: Ocarina of Time and Okami.īut unlike some other generation defining games, God of War is not fully open world, even though it has a whole lot of elements that define open world games. ![]()
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